Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

True Seeing

SchoolDivination
LevelCleric 5, Druid 7, Knowledge 5, Sorcerer/Wizard 6
ComponentsV, S, M
Casting Time1 standard action
RangeTouch
TargetCreature touched
Duration1 min./level
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
Short DescriptionLets you see all things as they really are.
Material ComponentsAn ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.
DescriptionYou confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of True seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use True seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.

ReferenceSRD 3.5 SpellsT-Z

What do you think?

Name (optional)

Email (optional)

Your comment (optional, but helpful)